Minecraft Education is revolutionizing workplace learning for the Gen Z cohort, providing a familiar, engaging, and stress-free approach to training. EY is leveraging this game-based learning platform to reimagine work experiences, facilitating quick integration and productivity for new employees.
With a significant portion of the global population regularly engaging in video games, and Gen Z having grown up with gaming, there is a natural comfort with virtual environments. Minecraft, being the longest-running game and highly adaptable, presents an ideal platform for creating immersive workplace experiences without the need for costly new platforms.
By harnessing Minecraft’s educational potential, companies aims to foster problem-solving, teamwork, and communication skills essential for the modern workplace. Learning within game worlds offers a risk-free environment for experimentation and collaboration, enhancing engagement and knowledge retention.
Accounting company EY has already seen success with Minecraft learning trials, achieving high user satisfaction and impressive knowledge retention rates. Additionally, Minecraft is particularly beneficial for neurodivergent individuals who may struggle in traditional work settings.
Furthermore, EY is utilizing Minecraft to promote diversity, equity, and inclusion in the workplace through immersive experiences that explore unconscious bias. These experiences encourage empathy, reflection, and discussion, fostering a culture of understanding and inclusivity.
Collaboration within gaming environments transcends traditional cultural and identity barriers, making it an effective tool for fostering teamwork and problem-solving skills. This intersection of gaming and work presents exciting opportunities for innovation and collaboration among colleagues and clients alike.
Recognized by Microsoft, Gaming@Work is one of the few organizations that prioritize this learning style by implementing Game-Based Learning into workshops and trainings.